Rumors have Surfaced Confirming that Nintendo will use NVIDIA’s DLSS 3.1 Upscaling Technology and Ray Tracing in New Game Console, the Successor to Nintendo Switch.
According to VGC, Nintendo presented to invited developers at the gamescom (Cologne International Game Show) in August 2023 a technology demo specially prepared for the next generation of game consoles that may be released next year. One of the demos was an improved version of “The Legend of Zelda: Breath of the Wild,” which apparently runs at a higher frame rate and resolution than the original version.
In another demo, the audience was shown “The Matrix Awaken” by Epic Games’ Unreal Engine 5, which was released in 2021 to showcase the performance of the PlayStation 5 and Xbox Series X. The demo used NVIDIA’s DLSS (Deep Learning Super Sampling) AI upscaling technology, which enables “Ray Tracing” for more realistic visuals.
The fact that these technologies, such as DLSS and ray tracing, have been hot topics in recent years as advanced visual expressions for gaming PCs and other devices, and that they are likely to be used in Nintendo’s next-generation game consoles (although this does not mean that they will be given performance on par with Prestige 5 and Xbox Series X), suggests that they will be used to boost the performance.
Furthermore, ‘Necro’ Felipe, Editor in Chief of Universo Nintendo, stated on September 7 that the version of DLSS shown in the technical demo of the new Nintendo Switch (Nintendo Switch 2) is version 3.1 and ray tracing is possible, and the memory (RAM) on board is 12GB.
While Nintendo is attempting to extend the product cycle of the Nintendo Switch, rumors that a new game console is in development with a target year of 2024 have also been generating a lot of buzz within the gaming industry. This information indicates that Nintendo is constantly working on the development of a new game console, and that the company may release a new console whenever the time is right.